If we leave aim out of the equation, competitive counterstrike becomes a game of probability. Unlike maths, where probability relies on some definitive formula, in counterstrike, probability of winning can be increased due to smart individual and group strategies.
This guide will focus on individual strategy or if you prefer responsibility as a team player. There are always room for exceptions but we will try to cover basic tips for people who seem to have no idea while playing on pug because they spent too much time on public server.
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Holding site/ guarding bomb
As a CT try to go to the same bomb sites every round unless, someone wants to switch or you have made clear you want to play different this round. It is okay to switch, but get your ok with your teammates. otherwise, it will make you loose few seconds of the initial round or in the worst case scenario one bomb site will be rushed by terrrorist because there was one CT missing.
While holding the bomb site or guarding the c4, try to say which angles you are covering, so that everyone is not looking at same postion. If you dont have mic, then listen to others and cover the angles which your team mates havent covered.
As a terrorist, try not to go hunting too early by going solo. Watch for the timer and make sure the other team cannot retake because of time limit before going hunting.
Also, during both holding a site and guarding the bomb, while playing defensively. try to set up a crossfire. Meaning enemy cant shoot you without being exposed from other angle from where your teammate is positioned. Also occasional boost and holding off angles where enemy wont normally expect will help you to surprise the enemy and therefore gaining couple of milliseconds of reaction time.
Sometime, as a CT you may want to play aggressively, like awping mid or pushing apartments, but do so after communicating with your teammates. As a general guide, If you want to push, dont push alone. More on this later.
Your primary goal while defending the site, is to delay the other team as much as possible so you can call for backups as a CT and as a terrorist you can waste their time. As a CT, try to stay alive as long as possible, meaning sometimes you may need to leave site and get to a safe position if you are at numbers disadvantage. Also, proper utility or grenade usage can delay or damage the other team before push.
This is where, we see most average public players make mistake.
- If one your team mate dies in other bomb site, unless you have been given information terrorists are pushing that side, dont leave your bomb site too early. It could be one terrorist lurking on that side only.
- If two of your team mate dies, or one dies and you can hear lots of firefights in other bomb site, it makes sense to rotate. As a general rule, if c4 is spotted, try to rotate fast, if not, then if you are a site player go towards mid being aware of some lurking terrorists and if you are a mid player try to get closer to the site maintaining your cover.
- If you are sure or hear calls, its a rush on other site, then it make sense to rotate immidiately while being aware of lurking terrorist. If you have time only, try to go from different angles (for example: In A rush, do you have time to go to long on dust2 or rotate from b to T base to flank?).
- If you want to rotate not from the safe side meaning Ct spawn in most maps but from terrrorist side of the map (like bannana in inferno or tunnel in dust2 if its A rush), beware of lurking terrorists. Generally, if you want to rotate from terrorist side of the map, do it with your team mate so that you can trade kill in the worst scenario.
- Do not try to retake a site alone, if your teammates are alive, try to get into a good position and hold it until your team mates are in position.
Good push Vs bad push
- Ocassional push, as a CT when you have good economy and rounds, is totally fine to surprise the enemy but do so after letting your team mates know.
- Normally, sometimes you have to push to counter-strategy or to get information. In these scenarios, try not to push alone, but get a teammate to cover you or vice versa. If the push results in you getting kill and you have a man advantage, throw utilty and fall back. If you push furthermore, you would have lost the surprise factor and if you end of getting killed afterwards, you accomplish nothing. There are exceptions though and everyone has different playing styles which comes with experience.
- In eco rounds and some rounds where its a team decision to push, dont hesitate and follow your team’s strategy.
- Decision to push or not to push also depends upon how well you know your opponent and sometimes to know them. For example, what has been their strategy in previous rounds? But in any case, dont make decision alone but with your team.
Entry and support roles
If you are doing an entry, dont go alone too far where your team wont be able to get trade kill. Always get someone to throw flash/smoke for you and to trade kill if you die. Your job is to gain information and also to get some entry frags if possible. Prefiring common spots and good crosshair placement is a must.
If you are playing a support role, try to help the entry fragger by throwing utility for him/her. And dont be too far away. Be near, so that you are able to trade kill immidiately, if your team mate dies. Or, if your team mate gets a kill, look towards other spots where there could be potential enemy to avoid getting shot from behind.
Good entry fraggers, jiggle peek, prefire and wallbang to test where the enemies are.
Think about it, you know your team mate dies from an enemy and you know where the enemy is exactly and if he/she is alone, that is the best information you get as a terrorist and you have couple of milli-seconds to act on it before its too late and the enemy changes position.
But if counter-terrorists have set up a crossfire situation, it makes sense to halt the rush and use proper utility to block/blind or scare opponent to avoid crossfire and take fights that favours your odds of winning.
If you are playing as a lurker, your job is to make noise to distract enemy and gain map control and hold it. Dont go alone rushing like a rambo too early. If you die you accomplish nothing. If one of your team mate dies and have man dis-advantage, depending on how your team decides, try to group up so that you dont end up dying alone. Sometimes, it makes sense to abandon your position and go towards where your team-mates are and sometimes it makes sense to hold your position until your team mates are near to you to execute site take.
When to save your weapons?
- A general rule, is if you dont have the time to plant the bomb / retake a site irregardless of how many of you are alive, it is better to save your weapons.
- If you are at man disadvantage, and you are in bad positions and low health, it makes sense to save your weapons. In these situations, if you have time, try to wait and see if oponent makes any mistakes, that may switch your odds of winning
- But, if you are at significant man disadvantage and have time, see for any mistakes by opponent, but pull out way too early to avoid any risk and save your weapons. But if you are low in health, pull away immidiately.
- If you are in eco rounds and you have bad positions and man disadvantage, try to get exit kills and steal weapons and run away.
- While throwing a flash, always callout so that you dont blind your team mates.
- If you hear many terrorist coming your site, it is generally useful to throw utility to delay them as long as possible.
- As a CT pre-nading common spots like “Hut/yellow” in de_nuke and “A ramp” in de_mirage is useful to avoid fast rushes.
- Counter-flashing means to throw a flash when your enemy throws a flash to blind you. It can help you or your team mate being caught blinded. Counter- flashes are paticularly useful to delay rush to call rotation.
- Usually, it is better if someone else from behind you throws a flash for you or vice versa.
- Also, as a CT it is sometimes good to throw flash to get into proper position before enemy rushes, if you have a hunch there is gonna be a rush
- Smokes can be helpful for crossfire situations(like one enemy at Ct-side and one in B site in inferno) and against strong enemy awp positions (like in “bannana in inferno”). Be careful though, in cs1.6, if smokes lands too close to the enemy they can see through it. Double smoke is better in these situations.
- Grenades can be paticularly useful if you know there are a group of enemies in a spot. Make sure you have a proper cover though.
- Do not try to throw utility when enemy is close and you dont have cover. There is a very good chance, the enemy might peek and catch you off guard. Ideally, you would want to throw utility from where enemy cant shoot you.
- Try to save your utility for retakes and guarding the bomb-site. Do not throw all of them in the beginning.
- If you want to fake defuse or plant, dont walk/run, enemy can hear, use shift-walk to change your position to surprise enemy.
- Gun pickup and C4 pickup have same sound. So, you can fake to pick a dropped C4 by dropping your pistol and forcing the enemy to peek. Same sound priniciple can be used in other creative ways.
- Doors in Cs1.6 most of them can be opened with utility, guns and C4. you can confuse the enemy of your position by dropping your pistol. Paticularly in de_nuke, from inside the yellow, you can throw a pistol to the door to open it. But you have to slightly crouch on the window.
- enemies cannot hear your footsteps when there is too much gun fire. Also when you drop from a high position, if you fire your weapon, they wouldnt know you dropped. for example de_nuke
- try to learn the names of different parts of the map, if you dont know try to find a way to describe it. Callouts are useful to give information about yours and enemy positions.
Giving information and strategy
- If you are dead, keep quiet unless one of your team mate doesnt have a mic to call out the enemy positions from his camera angle.
- In any case, avoid saying its A rush or B rush until you see C4 or are certain. just say how many enemy you spotted or heard and where and nothing more. if you hear multiple footsteps, simply say multiple foot steps.
- keep your team informed about flashes and smokes the enemy team throws towards you.
- While calling strats as a captain, it is advisable to call out names and give responsiblity. Otherwise, people will end up going in same positions and creates confusion.
- While calling strats, be aware of how other enemy team have been playing. Sometimes, if CTs have been pushing or playing aggresively like peeking mid past few rounds, it is better to counter it first and decide where to go.
- Sometimes, strats dont go as planned, be fast to recognize it, in mid round and adapt and call your strats.
This guide is by no means definitive and accurate. But, we believe that, for people wanting to learn how to play mix better, it can be a starting point.
- CsMundum Staff